# =================================================================
# NORMAL RATES
# =================================================================
# Rate control, float values
RateXp = 1500.
RateSp = 2000.
RatePartyXp = 1.
RatePartySp = 1.
RateDropAdena = 1500.
RateConsumableCost = 1.
RateDropItems = 10.
RateDropSpoil = 10.
RateDropManor = 1
# NOTE: this need quests to be rewritten in dp in order to work
RateDropQuest = 1.
RateQuestsReward = 1.
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1
# Player Drop Rate control, values are the percent values
PlayerDropLimit = 0
PlayerRateDrop = 0
PlayerRateDropItem = 0
PlayerRateDropEquip = 0
PlayerRateDropEquipWeapon = 0
# Karma Drop Rate control, values are the percent values
KarmaDropLimit = 10
KarmaRateDrop = 40
KarmaRateDropItem = 50
KarmaRateDropEquip = 40
KarmaRateDropEquipWeapon = 10
# Multiplier for pet rate control (with lower values pet will grow slower)
PetXpRate = 1.
# Pet Food Rate control, 1 food = PetFoodRate
PetFoodRate = 1
# SinEater exp rate
SinEaterXpRate =1.
# =================================================================
# HERBS RATES
# =================================================================
# Herb of Power, Herb of Magic, Herb of Atk. Spd., Herb of Casting Spd., Herb of Critical Attack, Herb of Speed
RateCommonHerbs = 15.
# Herb of Life, Herb of Mana
RateHpMpHerbs = 10.
# Greater herb of Life, Greater Herb of Mana
RateGreaterHerbs = 4.
# Superior Herb of Life, Superior Herb of Mana
RateSuperiorHerbs = 0.8
# Herb of Warrior, Herb of Mystic, Herb of Recovery
RateSpecialHerbs = 0.2
Voila les Rates detailler
et les rates enchant
# This controls the chance an item has to break if it is enchanted.
# This chance is in %, so if you set this to 100%, enchants will always succeed.
# The chances are in the following order: Weapon, Armor, and Jewelry.
# Retail: 68, 52, 54
EnchantChanceWeapon = 97
EnchantChanceArmor = 99
EnchantChanceJewelry = 98
# This is the enchant limit, if set to 0, there will be no limit.
# If this is set to 10, the maximum enchant will be 10.
# The limits are in the following order: Weapon, Armor, and Jewelry.
# Retail: 0, 0, 0
EnchantMaxWeapon = 500
EnchantMaxArmor = 500
EnchantMaxJewelry = 500
# This is the maximum safe enchant, meaning the chance set above will not
# have an effect on enchants until the enchant # is above the safe enchant
# configured below.
# Example:
# If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8
# regardless of the enchant chance set above.
# EnchantSafeMaxFull is for full body armor (upper and lower)
# Note:
# This should always be greater than 0
# Retail: 3, 4
EnchantSafeMax = 40
EnchantSafeMaxFull = 40
Voila ^^
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